Senior 3D Environment Artist/World Builder

Detalles de la oferta

.Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production, and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises - Liquid Development is the team these titles turn to when they need the best.Interested in joining our team? As future projects await, we're on the lookout for exceptional talent to consider for upcoming roles. Take the initiative by submitting your application, and let's explore the possibilities together as our team grows.We are currently seeking to add an experienced Senior 3D Environment Artist/World Builder. As an Environment Artist/World Builder with us, you will use your keen eye for detail and exceptional Substance, Zbrush, and Unreal Engine skills to help us bring our games to realization. In return, you will be part of an experienced creative and supportive team working on various AAA titles!Some of the cool stuff you'll be doing:Adhere to a specific art style and address feedback given by your team leadsCollaborate with other artists and world builders to create interesting and immersive environmentsModeling environment geometry from simple level blockout to finished statesUV map and paint custom texture sets or trim sheets for levelsPolish up environments with detail objects, decals, VFX, and other set dressing elementsWhat you'll bring to the table:A strong portfolio/demo reel showcasing proficiency in environment art/world building for video games (must submit to be considered)5+ years of professional experience working as an environment artist/world builder in the video game industryKnowledge of 3D applications such as Maya, 3DS Max, Blender, etc


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